Package S
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Logo, colors, CI adaptation
The game takes on your brand colors, your logo and your visual identity. So it looks like yours, not like an off-the-shelf product.
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Adjusted start screen
First impressions count: the start screen is tailored to your brand and your look.
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Adjusted HUD elements
HUD stands for head-up display: all the information shown during the game (here, that's the score). This is visually adapted to your corporate identity.
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Character recolor
The character stays the same in shape and movement, but gets new colors that match your brand. Quick to do, big recognition effect.
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New humanoid character
The character is redrawn as a distinct figure that matches your brand or campaign. Proportions and movement stay the same so the game mechanics keep working smoothly.
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New character
A completely new character, with no constraints on proportions or art style. Human, machine or something else entirely: this is where the creative freedom is greatest.
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Visual change to the environment
The game world – backgrounds, platforms and environment elements – is visually adapted to your brand or topic. A generic backdrop becomes your stage.
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New animations
Movement, jumps, particles, light effects: the game gets new animated elements that make it feel more alive and cohesive.
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New visual look
The game gets a completely new visual signature: a different color palette, different graphics, a distinctive look that fits your brand or campaign.
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Existing level structure stays
The level layout stays as is. Saves time and keeps a proven game feel.
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Obstacles & collectibles
The things you collect or overcome in the game are redesigned. For example: collecting products instead of coins, obstacles with a brand connection.
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Game mechanics & power-ups
Power-ups are special abilities or bonuses that can be activated during the game. Their content can be adapted and linked to your messages.
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Extended level designs
The game world grows: new levels, new environments, new challenges. Well suited if you want to bring several themes or product worlds to life through play.
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Adjusted scoring logic
How points are awarded and how progress is measured can be configured individually, for example to reward specific actions.
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Extended tutorial
A more detailed introduction that guides players step by step through more complex mechanics. Useful when the game has new rules or greater thematic depth. Note: we'd currently have to build this tutorial from scratch – there isn't one yet.
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Concept & dramaturgy
Together, we develop what the game is really about: what story is behind it, how the game's goal connects to your message, and how the tension builds.
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New end-screen animation
The end of the game becomes a moment of its own: a custom animation or text overlay rounds off the experience and leaves a lasting impression.
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Sound effects (minimal replacement)
A handful of existing sounds are swapped out – a different click sound or an adapted success sound, for example. Quick to implement, an effect you can hear.
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Sound effects (partially new)
More than just the minimum: a broader range of sound effects is redesigned or added to make the game experience feel more cohesive.
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New sound package
The game gets a completely new sound world: new sound effects, new ambient sounds – all aligned with each other and matched to your brand or campaign.